| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Petrus Blackshell wrote: Erasmus Phoenix wrote: I must admit I haven't seen many scanning T3s without covert ops cloaks, but there is a place for them in certain kinds of fleet warfare. I think it is probably a ...
- by Erasmus Phoenix - at 2014.01.09 18:00:00
|
142. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: Considering you can scan down and warp to the MSI faster than you could any other PVE ship. What PVEr is ever going to use this at the cost of 15 mil an hour. Another great idea utterly ruined by a vocal minority. So much ...
- by Erasmus Phoenix - at 2014.01.09 18:00:00
|
143. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: Erasmus Phoenix wrote: I must admit I haven't seen many scanning T3s without covert ops cloaks, but there is a place for them in certain kinds of fleet warfare. I think it is probably a good piece of balancing, thoug...
- by Erasmus Phoenix - at 2014.01.09 17:47:00
|
144. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
I must admit I haven't seen many scanning T3s without covert ops cloaks, but there is a place for them in certain kinds of fleet warfare. I think it is probably a good piece of balancing, though - they have to stick their head in to see what's ins...
- by Erasmus Phoenix - at 2014.01.09 17:37:00
|
145. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: Erasmus Phoenix wrote: Petrus Blackshell wrote: I wonder... can probes pick up other probes on scan? That might be a hilarious way to check if someone is probing you out, without using your d-scan. Fozzie's po...
- by Erasmus Phoenix - at 2014.01.09 17:30:00
|
146. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Rekkr Nordgard wrote: Seriously, that's how silly this is. The only way this garbage isn't game-breaking is to nerf it to the point of uselessness outside of tiny niches. Don't get me wrong, I'm very happy that that has happened. I would be pe...
- by Erasmus Phoenix - at 2014.01.09 17:26:00
|
147. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: I wonder... can probes pick up other probes on scan? That might be a hilarious way to check if someone is probing you out, without using your d-scan. Fozzie's post implies that you can't get probe results for anythi...
- by Erasmus Phoenix - at 2014.01.09 17:17:00
|
148. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: CCP Fozzie wrote: Ships inside the area of a MSI's effect will have their own directional scanner and probe results disabled. We're adding a minimum distance of 75km from wormholes. We're reducing the sensor strength ...
- by Erasmus Phoenix - at 2014.01.09 17:13:00
|
149. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Cameron Freerunner wrote: Petrus Blackshell wrote: Cameron Freerunner wrote: This unit had the potential to break the power of the AFK cloaker, but not anymore. From the perspective of the "AFK" cloaker, how does this make any differenc...
- by Erasmus Phoenix - at 2014.01.09 17:11:00
|
150. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Cameron Freerunner wrote: Ships inside the area of a MSI's effect will have their own directional scanner and probe results disabled. And just like that, you made the unit utterly pointless. Why on earth would I sit inside a field that left...
- by Erasmus Phoenix - at 2014.01.09 17:01:00
|
151. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Theon Severasse wrote: Erasmus Phoenix wrote: Do we have confirmation of whether scraming the ship trying to use the MMJD stops it or not? If it doesn't, it really should. They do according to the first post. yeap, there it is. so th...
- by Erasmus Phoenix - at 2014.01.09 16:57:00
|
152. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Do we have confirmation of whether scraming the ship trying to use the MMJD stops it or not? If it doesn't, it really should.
- by Erasmus Phoenix - at 2014.01.09 16:51:00
|
153. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Super Stallion wrote: I am worried about off grid boosting ships using this MMJU to jump into their pos at the moment of possible danger. Those ships are hard enough to kill as it is. A boosting ship that's sitting on the pos shields is goin...
- by Erasmus Phoenix - at 2014.01.09 16:44:00
|
154. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
The new version is basically going to act as a great big "DON'T COME IN HERE" button in FW, to be fair. A big fleet can use MSIs since they can have a scout on the acceleration gate, but a single farmer can't use one because he'd have to give up h...
- by Erasmus Phoenix - at 2014.01.09 13:48:00
|
155. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
That balancing is definitely progress, yes. I would say that it should not be able to be anchored within at the very least FW plexes, though I suppose the need is less so now that it can't be a solo pilot who is still getting all the information h...
- by Erasmus Phoenix - at 2014.01.09 13:41:00
|
156. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Xaarous wrote: I think adding 'terrain' to this serious spaceships game is a good idea. I agree that not having character skills tied to it in some ways (either the deployer, the users, or both) is an unusual choice f...
- by Erasmus Phoenix - at 2014.01.09 03:42:00
|
157. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
It depends how you're using it - if you're trying to keep a fleet hidden within one or several, then yes, that requires skill. Placing bubbles for gatecaps arguably would too, if you're trying to catch more than just the gate-to-gate route. But si...
- by Erasmus Phoenix - at 2014.01.09 03:33:00
|
158. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
It's similar to why drone assist is not a fun doctrine to fly for most of the fleet, regardless of its effectiveness - the most fun is had when it's player skill that makes the difference, be it d-scan or manual piloting or managing multiple reppe...
- by Erasmus Phoenix - at 2014.01.09 03:14:00
|
159. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Stalence wrote: I for one would love to deploy the Mobile Scan Inhibitor inside and outside Faction Warfare plexs. Would be interesting to see fleets on both sides of the acceleration gate mask their compositions and numbers before engagements....
- by Erasmus Phoenix - at 2014.01.09 02:52:00
|
160. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Liang Nuren wrote: CCP Fozzie wrote: That being said, these structures are intentionally provocative so even after this round of adjustments we expect them to be very disruptive to the status quo in a valuable and excit...
- by Erasmus Phoenix - at 2014.01.09 02:09:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
| First page | Previous page | Next page | Last page |